

In both these systems differnt things make it hard in differnt ways so again just asking is it harder in such differnt context is sort of hard to do. Aaprt from this you have things like attacks, typiccally in DS3 you can easily get 3-4 shot, this game can be more forgiving, but that level of attrition that comes with being able to survive those extra hits also make it more difficult. At the same time healing in DS3 is limited but it isnt here. Dark Souls 3 and Bloodborne complete music overhaul for Skyrim.

For one, healing in DS3 is alot more forgiving seeing as enemies are pretty slow to track you meanwhile in hollow knight even if you use a charm, if your not properly out of range of literally everything odds are you'll lose your health. Still my favourite of the trilogy by a mile though.引用自 Dragonslayer960:Would you say Hollow Knight or Dark Souls 3 is more difficult? it depends on alot of different things, saying difficulty blatently in the differences in attacks is pretty hard to say. Genuinely believe some enemies need to be more punishing while others needed tweaking that never happened. Then you have other enemies with messy issues like the rapier balder knights with the running stab that can still damage you for a moment after the thrust while the blade is motionless which hinders spacing and the ability to roll through the attack and land your own or the giant skeletons that can pancake you with their slam attack right after the sword is already in the ground which looks really goofy because of the extended hitbox that doesn’t match the attack. Some enemies are too fair like the cragspiders that have really low HP and their flame attack which lasts a full 3 seconds is only ever allowed to damage you once per go even while blocking or the snake men who tower over you like silver knights but their attacks always bounce off our shields when they really shouldn’t. Players are no longer able to summon others into their world Players can no longer be invaded by. When players die, they lose their Humanity, and with it some gameplay mechanics change. Enemies in this state are known as Hollows.

I can’t help but notice the complete imbalance in the enemies each play through. Hollow or Hollowing in Dark Souls and Dark Souls Remastered refers to a degenerative state that eventually leads to complete madness.
